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Iterate New Player Daily Login Reward in Genshin Impact
Introduction Although Genshin Impact offers Daily Commission Rewards (in-game) and Daily Check-In Rewards (in HoYoLAB/outside of the...


Likes and Dislikes of the First-time User Experience in OXENFREE
Oxenfree[1] “Oxenfree is a supernatural mystery/horror graphic adventure game developed and published by Night School Studio. It was...


Genshin Impact Game Design Challenges
Part 1 - Hero Kit Character 1 Value Positioning: Play to get this low-tier powerful character for the early stage and will not regret...

A Brief Game Analysis of The Battle of Polytopia
The Battle of Polytopia is a typical turn-based 4X civilization strategy mobile game with an in-app purchase business mode, which...

休闲玩家也能玩的策略SLG游戏:口袋奇兵游戏分析 Innovation between SLG and Merging Gameplay: A Game Analysis of Top War
一、介绍 Introduction 《口袋奇兵》是一款在荒岛基地统治部队,通过合成升级大幅缩短传统SLG策略类游戏等待时间,快速提升战力,解锁科技、土地、建筑等。本质是一款以合成为核心机制,通过数值比拼和策略,实现战斗胜利的新型“4X” 轻量SLG的氪金休闲养成游戏。...


A New Opener Designed for The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim is an action-adventure role-playing video game developed by Bethesda Game, as the fifth installment in the...

The Thorny Path to Climate Renaissance
Introduction ustwo games initiated a design challenge in D&AD New Blood Awards 2022, who value that games, gamers, and customers have the...


Components of Nudging in Product Design
1. Defaults Definition – Defaults are some options/choices provided or recommended by choice architects to encourage users to do nothing...

How The Legend of Zelda: Breath of the Wild helps adolescents cope with depression and anxiety
(Full title: Immerse in Hyrule: How The Legend of Zelda: Breath of the Wild helps adolescents cope with depression and anxiety) Abstract...


The Influence of Whales’ Incentives on Virtual Economy
1. INTRODUCTION The freemium model has changed online gaming over the past decade. Revenue from mobile games exceeds that from consoles...
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